AI Insights · Timothy · July 2021
Top 5 Third Person Games on iOS in Germany: Q2 2021 Performance
Explore the performance trends of the top 5 third-person games on iOS in Germany for Q2 2021. Discover insights on downloads, revenue, and active users from Sensor Tower data.
In the second quarter of 2021, the top 5 third-person games on iOS in Germany showcased diverse performance metrics. Here's a detailed look at their weekly downloads, revenue, and active users, based on Sensor Tower data.
Hair Challenge from Rollic Games saw a significant spike in weekly downloads early in the quarter, peaking at around 56.8K in mid-April. However, downloads gradually decreased to approximately 11.3K by the end of June. The game's weekly revenue started to pick up in June, reaching around $26 in the third week. Weekly active users mirrored the download trend, peaking at 91.7K in early May before declining to about 57.8K by the end of the quarter.
Subway Surfers by Sybo Games maintained a robust presence with consistent weekly downloads ranging from 14.5K to 34.9K, showing a noticeable increase towards the end of June. Weekly revenue fluctuated, peaking at roughly $4.1K in the final week of June. Active users demonstrated a steady growth, starting at 238.6K and reaching 351.8K by the end of the quarter.
Bus Simulator : Ultimate from Zuuks Games experienced a peak in weekly downloads at about 27.1K in mid-April, followed by a decline to around 6K in mid-June, before rebounding to approximately 15.2K by the end of the month. Revenue peaked at around $5.9K in early May and saw fluctuations before ending at approximately $3.3K in the last week of June. Active users showed a consistent trend, starting at 40.3K and reaching around 75.3K by the end of June.
Nintendo's Mario Kart Tour showed a moderate weekly download range from 9.3K to 28.5K. The game’s revenue peaked at about $47.5K in early April and maintained a steady performance, closing the quarter at approximately $35.3K. Active users saw a decline from 194.1K at the start of the quarter to around 101.6K by the end of June.
Lastly, Crash Bandicoot: On the Run! by King had a strong start with 64.9K downloads in late March, which dwindled to around 3.4K by the end of June. Revenue started at approximately $4.9K and declined to about $545 by the end of the quarter. Active users also saw a significant drop from 342.1K at the beginning of the quarter to roughly 26.9K by the end of June.
For more insights and detailed data, visit Sensor Tower.